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- š®ļø Fable Is Back... and It Actually Looks Good?
š®ļø Fable Is Back... and It Actually Looks Good?
Fable is back. Yes, that Fable.
Good morning!
Itās been one of those weeks in gaming. The kind where half the industry is on fire, the other half is arguing about AI, and somehow your backlog just tripled because everything is 90% off. Nature is healing.
In this edition, weāve got:
Massive game deals that are basically financial irresponsibility in disguise
A skeptical (but cautiously excited) deep dive into Fableās big comeback
Studio drama, layoffs, AI debates, and the usual corporate chaos
If youāre here for smart takes, light roasting, and the occasional optimism⦠youāre in the right place.
Hereās everything you need to know this week in the world of gaming.
Want your game in front of 14,000+ passionate gamers and industry decision makers? Get in touch.
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The āwhy is my backlog growingā edition.
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TOP STORY
A Skeptical (But Low-Key Hyped) Look at Fable
Fable is back. Yes, that Fable, the old-school British fantasy RPG where you could be a saint, a menace, or a landlord-shaped war crime. It popped up at the Xbox Developer Direct looking way better than most of us expected, which immediately triggered the internetās natural defense mechanism: āOkay but whatās the catch?ā
Hereās the vibe, condensed and slightly cockier than necessary.
Whoās making it?
Itās Playground Games, aka the Forza Horizon people. Which sounds like asking a Formula 1 team to make a fairy tale RPG⦠until you remember studios can evolve, hire specialists, and generally surprise everyone.
Theyāve reportedly built a dedicated RPG team for Fable (not āthe racing guys winging itā), and theyāve even brought in talent from heavy-hitters like The Witcher 3 / Cyberpunk 2077 combat teams. So no, itās not āForza but with swords.ā Probably.
The ā1,000 NPCsā claim
Theyāre saying there are 1,000 handcrafted, voice-acted NPCs with routines, people who live somewhere, work somewhere, do their little fantasy errands, etc.
Sounds fake⦠until you remember games have already done big NPC sim systems. Kingdom Come: Deliverance 2 (the hardcore medieval life simulator where joy goes to be replaced by realism) pulled off huge NPC scheduling/simulation tech. So the idea isnāt impossible, itās just ambitious.
My expectation: most NPCs will be flavourful, not deep. Like: name, voice, routine, basic reactions to you⦠not āevery villager has a 12-hour emotional arc and a dissertation.ā
Still: if it works, itāll make the world feel properly alive, which is very Fable.
Property + businesses = classic Fable nonsense
Buying property and businesses is apparently in, and if youāve played old Fable, you know this is where the game quietly turns into Fantasy Capitalism Simulator.
This stuff matters because Fable always had that āgame within the gameā energy: sure, you could go save the realm⦠or you could become a shady real estate goblin and roleplay a whole life. Thatās the sauce.
Morality system changes
Old Fable morality was gloriously unsubtle: do good ā halo, do evil ā horns. You basically turned into a walking PowerPoint slide titled GOOD or BAD.
The new approach seems more local reputation based: different towns/communities react differently depending on what youāve done there. That means you can be adored in one place and hated in another, instead of the whole world instantly going āoh great, here comes Mr. Horns.ā
Is it a loss of classic Fable silliness? A bit.
Is it also a smarter system for a world with more NPC simulation? Yeah.
No dog companion (apparently)
Fable 2ās dog was iconic. The devs say the dog is cut for ādevelopment reasons,ā and even some of the team are mad about it.
Dealbreaker? For me: nah.
For dog people: the mourning period may be significant.
Would I bet thereās still a dog in a quest somewhere? I would, actually. Feels like the kind of thing theyād sneak in just to stop the internet sobbing.
Combat: still a question mark
The combat shown was very chopped up, short clips, not enough to really judge how it feels. Some people think it looked clunky. Others think it looked fine but āshow me more.ā
This is the big āwait and see.ā Combat can look mid in trailers and feel amazing in hand (and vice versa). The reassuring bit: theyāve got experienced people behind it. The honest bit: we still donāt know.
Open world: also a question mark
We saw pretty vistas, forests, caves, the usual ālook, we have terrainā tour.
But open worlds live or die on what happens between destinations. Random encounters? Side quests that grab you? Things that make you go āwait whatās that?ā instead of sprinting in a straight line like a delivery driver with a sword?
No clear answer yet. Could be brilliant. Could be a scenic jogging route. TBD.
Yes, people argued about the male characterās⦠walking animation
This is real. People stared directly at the male characterās butt and concluded his walk looks too feminine, therefore: conspiracy.
I hate that this is a thing. I hate that I read it. I hate that now youāve read it too.
But honestly? If the game rules and the biggest issue is āmy hero has too much swagger,ā weāll survive.
Performance concerns
Some footage looked a bit wobbly (frame dips), and there were moments that seemed conveniently slowed down, which is always a spicy little trailer trick.
But itās still in development. Performance is something to judge closer to release, when the āitās not finalā shield stops working.
Verdict (for now): cautiously excited
Fable looks like Fable. Thatās the key.
Not āsoulslike grim misery with Fable branding,ā but actual Fable energy: quirky, playful, and full of little systems that let you mess around and live a life in the world.
Should you get wildly hyped and preorder based on vibes? No.
Should you be interested and keep an eye on it? Absolutely.
Because if they stick the landing, we might be eating good, and possibly evicting entire towns for profit. For roleplay purposes. Obviously.
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š® Game Updates & Development
Helldivers 2 gears up for its own āstar warā as Automatons steal plans for a planet-killer
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āMorels: Out of this Worldā on Steam, relaxing alien mushroom exploration & photography (Steam link not provided in your paste, if you want, send it and Iāll swap this to the exact page.)
Freebies
ā ļø Controversies & Censorship
š„ Studio Drama & Hot Takes
Thanks for reading - until next time!
Hugs and kisses,
Buh-bye! š
Luke