šŸŽ®ļø Farewell, KCD2. I’m Not Crying, You’re Crying

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Good morning!

This week I had to say goodbye to Kingdom Come: Deliverance 2, which, yes, hurt me emotionally, spiritually, and possibly financially. But don’t worry, I processed my feelings the healthy way: by playing more video games.

In this edition, we’ve got:

  • A heartfelt goodbye to KCD2’s final (and best) DLC

  • Industry chaos, layoffs, and Ubisoft doing… Ubisoft things

  • Hot takes spicy enough to melt your Steam Deck

Here’s everything you need to know this week in the world of gaming. Keep reading. Trust me, it’s a good one.

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TOP STORY

šŸ‘‹ Saying Goodbye to Kingdom Come: Deliverance 2

Mysteria Ecclesiae (a.k.a. ā€œThe Monastery Plague Partyā€)

Warhorse’s third and final DLC for Kingdom Come: Deliverance 2 drops us into the Sedlec Monastery, a gorgeous, crumbling holy hotspot where everyone’s mysteriously sick and the cats allegedly know more than they let on. This one’s a tight, story-driven mystery, not a combat playground, and honestly? It’s the strongest sendoff the game’s DLC lineup gets.

You play detective-monk (minus the vows), sneaking around after the monastery goes into lockdown, great news for players who always said, ā€œYeah, I’ll use stealth someday.ā€
Expect 10–15 hours of new quests, characters, and moral quandaries that actually matter. Choices change endings, side quests feed into main quests, and occasionally the game rewards you for doing something just because you felt like it. We love intelligent design.

New faces worth meeting:

  • Albic – royal physician, scholar, and the DLC’s narrative backbone.

  • Zacharias – Albic’s former student, gives off ā€œmedieval Casey Neistatā€ energy.

  • Abbot John III – desperately trying to hold the monastery (and his sanity) together.

And yes, they take your weapons at the gate. Yes, you’ll regret that later. No, you won’t learn your lesson.

How it Stacks Against the Other DLC

A little context for the trilogy:

  • Brushes with Death – a scattered scavenger hunt adventure. Fine. Totally skippable.

  • Legacy of the Forge – the Smitty/settlement upgrade DLC. Useful, but light on story.

  • Mysteria Ecclesiae – finally, an all-original, densely written expansion. The one that actually feels like a gift.

The Bittersweet Goodbye

This DLC isn’t a grand Blood & Wine–style farewell, it unlocks mid-game and isn’t built to close out Henry’s saga. Still, knowing Warhorse is taking a long holiday and likely moving on to something fresh (and probably not KCD3… yet), Mysteria Ecclesiae ends up feeling like our unofficial curtain call.

KCD2 is one of the most immersive RPGs of the decade, and saying goodbye stings. But if this really is the last hurrah for a while? It’s a damn good one.

Verdict

Play it.
If you already have the expansion pass, bump this straight to the top of your list. It's sharp, atmospheric, cleverly interconnected, and packed with enough fresh content to justify dusting off Henry’s ā€œmonastery-appropriate outfit.ā€

Farewell, KCD2. We’ll see you again in… six months, probably, when we all inevitably start another hardcore run.

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Thanks for reading - until next time!

Hugs and kisses,

Buh-bye! šŸ‘‹

Luke