šŸŽ®ļø I Tried The Outer Worlds 2

Let's dive into The Outer Worlds 2, Xbox’s latest power plays, and why half the industry seems allergic to calm this week. Strap in, it’s a wild one.

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Good morning!

Luke here - back from the depths of space capitalism and minor laryngitis to bring you another week of mild chaos and major opinions. I’ve been playing The Outer Worlds 2, and let’s just say: it’s smarter, shinier, and still delightfully stupid in all the right ways. Yes, it crashed twice. No, I’m not mad. (Okay, maybe a little.)

In this edition, we’ve got:

  • šŸš€ My early hands-on with The Outer Worlds 2, the dumb trait is chef’s kiss

  • šŸ’¼ Xbox’s big moves, AI drama at EA, and Phil Spencer doing Phil Spencer things

  • šŸ’„ New leaks, lawsuits, and live-service heartbreaks

Grab your coffee, load your clips, and scroll on, here’s everything you need to know this week in the world of gaming.

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TOP STORY

šŸš€ I Tried The Outer Worlds 2 - And It Actually Slaps (Mostly)

So, Outer Worlds 2 is finally here, and thanks to Xbox, I got to dive in early. Not sponsored, just blessed by the algorithm gods. I’ve spent the last couple of days exploring space capitalism again, and here’s the lowdown.

First off: production value has skyrocketed. The first Outer Worlds was a lovable AA oddball, charming but a bit clunky. This one? Way more polished. We’re talking slick animation, detailed textures, and guns that actually look like someone cared while designing them. The art style still screams ā€œFallout in space,ā€ but now it’s got a bit more swagger.

The gunplay’s tighter, too. Shooting feels crisp, hitboxes make sense, and there’s a buffet of weapon mods to mess with. Plus, the RPG elements are deeper, loads of skill trees, perks, and even a new flaws and traits system. Example: pick ā€œBad Kneesā€ and your character moves faster but alerts enemies every time they stand up. Relatable content, honestly.

And yes, the ā€œDumbā€ trait returns, your genius move of shoving a sausage into a fuse box to restore power is exactly the kind of chaotic brilliance I live for. It’s that silly Obsidian magic: the kind of RPG where being an idiot is a valid life path.

Now, some less-galactic news: the writing’s still figuring itself out. The satire on corporate greed and healthcare hits a little too close to home. Like, yeah, I get it, capitalism bad, but sometimes I just want to blast aliens, not relive my insurance woes.

Companions? Eh. So far, they’re about as spicy as plain oatmeal. No one’s hit that ā€œCass from New Vegasā€ level of charm yet, but maybe that comes later.

And yes, it crashed. Twice. Classic Obsidian energy. Maybe it’s a feature at this point? But aside from that, the game’s running smooth and fun to play.

Exploration could use more secrets, too many open areas without much to find, but when you’re shooting, talking, or making gloriously dumb decisions, Outer Worlds 2 absolutely shines.

TL;DR: It’s smarter, smoother, and still stupid in all the right ways.
If you loved New Vegas and wanted it with jetpacks and existential jokes about corporate dental plans, this one’s for you.

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Thanks for reading - until next time!

Hugs and kisses,

Buh-bye! šŸ‘‹

Luke