🎮 RIP Wonder Woman

Plus: A co-op game that might melt your brain

Good morning!

Another week, another massive gaming faceplant. Suicide Squad bombed so hard that WB shut down Monolith and scrapped Wonder Woman. Meanwhile, Monster Hunter Wilds is breaking records—mostly for how badly it runs—and Steam just got big enough to start its own country. Gabe Newell for president?

In this edition, we’ve got:

  • WB Games hitting the self-destruct button

  • Capcom reminding us that performance patches are optional

  • A co-op game that might just melt your brain (in a good way)

Here’s everything you need to know this week in the world of gaming.

TOP STORY

Suicide Squad Flopped So Hard It Took Wonder Woman Down With It

Well, folks, Suicide Squad: Kill the Justice League didn’t just flop—it belly-flopped off a skyscraper and took Monolith’s Wonder Woman game down with it. That’s right, WB Games’ latest “strategic change in direction” (read: mass studio shutdowns) was at least partly thanks to Suicide Squad burning $200 million in development and marketing costs.

Monolith—the studio behind Shadow of Mordor, FEAR, and No One Lives Forever—was supposed to bring Diana of Themyscira to life in an open-world slasher with a twist on the Nemesis System. Instead of just endlessly beefing with enemies, Wonder Woman would befriend them. (Because, you know, love and all that.) But WB had other plans. First, they forced Monolith to reboot the game into a more God of War-style linear adventure. Then, with Suicide Squad and MultiVersus both flopping hard, WB Games had to clean house. The result? Monolith got shut down, and Wonder Woman never made it past the invisible jet stage.

WB’s new boss, JB Perrette, wants to focus on safer bets like Harry Potter, Lord of the Rings, and Mortal Kombat. Oh, and Rocksteady? They're reportedly going back to making single-player games. Probably because, you know, that’s what they’re actually good at.

đź’€ RIP Monolith, you deserved better.

LATEST NEWS

GENERAL
  • Steam isn’t just a gaming platform; it’s basically a digital superpower now. With over 40 million people logged in at once, Valve's user base is bigger than Uzbekistan and just a million shy of Canada. At this rate, Gabe Newell might as well apply for UN membership. (PC Gamer)

  • Turns out, the biggest monster in Monster Hunter Wilds isn’t a towering dragon—it’s the frame rate. Players are fuming as crashes, stutters, and FPS drops make the game more of a slideshow than a hunt. Despite record-breaking player numbers, Steam reviews are mixed at best, with complaints that even grandmas and air fryers run better than this game. Capcom, maybe patch the game before selling us DLC for eyebrows? (PC Gamer)

(Image credit: Capcom/Alternative-Vast-174)

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LATEST VIDEO

Split Fiction: A Mind-Melting Co-Op Masterpiece (That’s Not It Takes Two 2)

Alright, listen up—Split Fiction is here, and if you’re expecting It Takes Two: The Sequel, you’re in for a surprise. This game swaps out the goofy puppets for a much more serious, story-driven adventure, and honestly? It works. Hazelight once again flexes its creativity, throwing wild gameplay mechanics at you like it's a competition. One moment you’re fighting with laser swords, the next? You’re a pig… that becomes a sausage. Yeah, it’s that kind of game.

The story follows two writers, Moo and Zoe, as they battle corporate creativity theft (a little too real, huh?), all while hopping through their own wildly different stories—sci-fi action meets fantasy heartstrings. The pacing is solid, the set pieces are insane, and the final chapter? Mind-blowing.

It’s a slower burn than It Takes Two, and the humor is dialed back, but if you can handle a darker, deeper journey, this might just be Hazelight’s best yet. Full breakdown (plus that one weird bug I ran into) in my video review 👇

Thanks for reading - until next time!

Hugs and kisses,

Buh-bye! đź‘‹

Luke