šŸŽ®ļø The $900 Million Alpha That Won’t Stop Printing Money

I dove into the Black Ops 7 campaign and emerged with emotional damage - here’s everything else that happened this week.

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Good morning!

Between billion-dollar alphas, leaky playtests, and Netflix selling off studios like they’re clearing out a garage, it’s been busy out there.

In this edition, we’ve got:

  • A space sim that refuses to release but happily accepts your mortgage payment

  • Big updates, bigger delays, and the biggest ā€œwait, what?ā€ moments of the week

  • And one truly wild top story about a game that’s raised $900M without finishing

Here’s everything you need to know this week in the world of gaming. Keep reading - it's a good one.

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TOP STORY

🤯 The $900 Million Alpha That Won’t Stop Printing Money

Star Citizen, the space sim that launched in 2012 and promptly decided it didn’t need things like ā€œfinishingā€ or ā€œreleasingā€, has now raised over $900 million. Yes, nearly a billion dollars. For a game still in alpha. Still no release date. Still adding features like a kid piling LEGO bricks onto a tower that absolutely will collapse.

And honestly? It’s kind of amazing and kind of ridiculous at the same time.

The Dream (AKA Why People Keep Throwing Money at It)

The game is split into two halves:

  • Squadron 42 – The cinematic single-player campaign starring Mark Hamill and half of Hollywood. Currently ā€œcoming in 2026,ā€ which, according to the devs, might actually mean ā€œplease stop asking.ā€

  • The Persistent Universe (PU) – The live sandbox where players mine, trade, fight, crash spectacularly, and try to pretend their $45 starter ship is just as cool as their buddy’s space-yacht.

To its credit, the tech is incredible. Seamless planetary landings, no loading screens, real rotating day/night cycles, and the truly bonkers Persistent Entity Streaming, meaning you can drop a water bottle on a random rock shelf and come back six months later to find it still sitting there, judging you.

When the game works, it really works. When it doesn’t… well, you get to meet the respawn medbay again.

The Money (AKA The Part Everyone Fights About)

Star Citizen sells ships. Real-money ships.
Like… $700 ships.
Or $1,000 ships.
Or an entire $25,000 account on the grey market.

These ships aren’t cosmetic either, they come with actual gameplay advantages. Players say it’s not pay-to-win, just pay-to-excel, which is a bit like arguing that your Ferrari doesn’t make you faster, just… ā€œexcelsā€ better than my bicycle.

And yes, you can earn ships in-game. Until the next server wipe. Oops.

The Cult & The Chaos

Despite everything, Star Citizen raised more money this year than any previous year, over $117 million so far. Which I believe qualifies as ā€œinsanely profitable vapor.ā€

Even the devs now hedge about Squadron 42 dropping in 2026. One said, ā€œI don’t know if we’ll make it.ā€ Which, after 14 years, does not inspire confidence.

But here’s the thing:
Calling it a scam doesn’t land because the product exists. It’s just eternally unfinished. You’re not buying a game; you’re funding a science experiment that sometimes lets you shoot lasers at rocks.

So… Will It Ever Release?

Short answer: Probably not in the traditional sense.
Long answer: Why would they? If you were making a billion dollars selling spaceships, would you ever stop?

But hey, at least it means we get a fresh ā€œStar Citizen has now raised ___ millionā€ headline every year. And a fresh excuse to make fun of it.

LATEST NEWS

QUICK LINKS

šŸ“° Industry & Business

šŸŽ® Game Updates & Development

• The dev behind 2025's ball-blasting, city-building roguelike just announced three free expansions after selling 1 million copies
• Battlefield 6 revives Labs playtest program and teases tests for new map layouts and smaller team compositions
• Halo’s co-creator says Bungie redesigned Master Chief nine times before landing the iconic look
• Clair Obscur: Expedition 33’s Jennifer English says it was ā€œhardā€ playing two characters
• Red Dead Redemption’s free Xbox Series X upgrade is broken , Rockstar says it’s working with Microsoft on a fix
• The Wayward Realms dev steps away from Unreal Engine and immediately sees performance boost
• Where Winds Meet players are using the ā€˜Solid Snake Method’ to trick AI chatbot NPCs into skipping sidequests
• Clair Obscur: Expedition 33’s success won’t change much for Sandfall Interactive
• Metroid Prime 4: Beyond’s credits feature 21 different studios
• Cyberpunk 2077 hints at a new update for the game’s fifth anniversary
• ā€œOf courseā€ there will be more Hitman after 007: First Light, IO Interactive assures
• New DualSense controller reportedly brings a major battery-life boost
• Chrono Trigger’s original supervisor Yuji Horii dodges questions about new developments
• New trademark hints that Control 2 could appear at The Game Awards
• Metal Gear’s producer says he’s undecided on future remakes , MGS4 would be ā€œa real challengeā€
• Splinter Cell Remake regains the director who left for Battlefield 6 three years ago

āš ļø Controversies & Censorship

šŸ’„ Studio Drama & Hot Takes

Thanks for reading - until next time!

Hugs and kisses,

Buh-bye! šŸ‘‹

Luke